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INI File  |  2005-09-14  |  13KB  |  451 lines

  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=1.700000
  4. fDecay=0.960000
  5. fVideoEchoZoom=1.006596
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=1
  8. nWaveMode=2
  9. bAdditiveWaves=0
  10. bWaveDots=1
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=0
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=1
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.001000
  22. fWaveScale=0.011726
  23. fWaveSmoothing=0.900000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.750000
  26. fModWaveAlphaEnd=0.950000
  27. fWarpAnimSpeed=0.010284
  28. fWarpScale=0.010000
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=1.000000
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.500000
  41. wave_g=0.400000
  42. wave_b=0.300000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.000000
  46. ob_r=0.110000
  47. ob_g=0.000000
  48. ob_b=0.100000
  49. ob_a=0.000000
  50. ib_size=0.000000
  51. ib_r=0.000000
  52. ib_g=0.000000
  53. ib_b=0.000000
  54. ib_a=0.000000
  55. nMotionVectorsX=64.000000
  56. nMotionVectorsY=48.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=1.000000
  60. mv_r=0.390000
  61. mv_g=0.440000
  62. mv_b=0.900000
  63. mv_a=0.000000
  64. wavecode_0_enabled=1
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=1
  69. wavecode_0_bDrawThick=1
  70. wavecode_0_bAdditive=1
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=0.300000
  74. wavecode_0_g=0.700000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=1.000000
  77. wave_0_per_point1=n=sample*6.283;
  78. wave_0_per_point2=
  79. wave_0_per_point3=flip=flip+1;
  80. wave_0_per_point4=flip=flip*below(flip,2);
  81. wave_0_per_point5=
  82. wave_0_per_point6=phase=sin(n*3)*sin(n*7.9)*sin(n*16.7)*sin(n*63.5)*6;
  83. wave_0_per_point7=
  84. wave_0_per_point8=xp=sin(n+phase);
  85. wave_0_per_point9=yp=cos(n+phase);
  86. wave_0_per_point10=zp=0;
  87. wave_0_per_point11=
  88. wave_0_per_point12=//rotate on y during draw
  89. wave_0_per_point13=ang=n*2+phase;
  90. wave_0_per_point14=xq=xp*sin(ang) + zp*cos(ang);
  91. wave_0_per_point15=yq=yp;
  92. wave_0_per_point16=zq=xp*cos(ang) - zp*sin(ang);
  93. wave_0_per_point17=
  94. wave_0_per_point18=r1=0.1;g1=0.3;b1=1;
  95. wave_0_per_point19=r2=0.7;g2=0.1;b2=1.0;
  96. wave_0_per_point20=fade=xq*0.5 + 0.5;
  97. wave_0_per_point21=r=r1*fade + r2*(1-fade);
  98. wave_0_per_point22=g=g1*fade + g2*(1-fade);
  99. wave_0_per_point23=b=b1*fade + b2*(1-fade);
  100. wave_0_per_point24=
  101. wave_0_per_point25=//rotation;
  102. wave_0_per_point26=ang=time*0.1;
  103. wave_0_per_point27=xp=xq*sin(ang) + zq*cos(ang);
  104. wave_0_per_point28=yp=yq;
  105. wave_0_per_point29=zp=xq*cos(ang) - zq*sin(ang);
  106. wave_0_per_point30=
  107. wave_0_per_point31=ang=time*0.17;
  108. wave_0_per_point32=xq=xp;
  109. wave_0_per_point33=yq=yp*sin(ang) + zp*cos(ang);
  110. wave_0_per_point34=zq=yp*cos(ang) - zp*sin(ang);
  111. wave_0_per_point35=
  112. wave_0_per_point36=
  113. wave_0_per_point37=//push into viewspace
  114. wave_0_per_point38=zq=zq+3.1;
  115. wave_0_per_point39=
  116. wave_0_per_point40=
  117. wave_0_per_point41=//project into screenspace
  118. wave_0_per_point42=xs=xq/zq;
  119. wave_0_per_point43=ys=yq/zq;
  120. wave_0_per_point44=
  121. wave_0_per_point45=
  122. wave_0_per_point46=x=xs+0.5;
  123. wave_0_per_point47=y=ys*1.3+0.5;
  124. wave_0_per_point48=a=(1)*0.3 * (pow(sin(n*4+time)*0.5+0.5,2));
  125. wave_0_per_point49=
  126. wave_0_per_point50=spark=sin(phase*35);
  127. wave_0_per_point51=r=if( above(spark,0.93) , 0.6 , r);
  128. wave_0_per_point52=g=if( above(spark,0.93) , 0.8 , g);
  129. wave_0_per_point53=b=if( above(spark,0.93) , 1.0 , b);
  130. wave_0_per_point54=
  131. wavecode_1_enabled=1
  132. wavecode_1_samples=512
  133. wavecode_1_sep=0
  134. wavecode_1_bSpectrum=0
  135. wavecode_1_bUseDots=0
  136. wavecode_1_bDrawThick=1
  137. wavecode_1_bAdditive=1
  138. wavecode_1_scaling=1.000000
  139. wavecode_1_smoothing=0.500000
  140. wavecode_1_r=1.000000
  141. wavecode_1_g=1.000000
  142. wavecode_1_b=1.000000
  143. wavecode_1_a=1.000000
  144. wave_1_per_point1=n=sample*0.03+time*0.01;
  145. wave_1_per_point2=
  146. wave_1_per_point3=flip=flip+1;
  147. wave_1_per_point4=flip=flip*below(flip,2);
  148. wave_1_per_point5=
  149. wave_1_per_point6=phase=sin(n*3)*sin(n*7.9)*sin(n*16.7)*sin(n*63.5)*6;
  150. wave_1_per_point7=
  151. wave_1_per_point8=xp=sin(n+phase);
  152. wave_1_per_point9=yp=cos(n+phase);
  153. wave_1_per_point10=zp=0;
  154. wave_1_per_point11=
  155. wave_1_per_point12=//rotate on y during draw
  156. wave_1_per_point13=ang=n*2+phase;
  157. wave_1_per_point14=xq=xp*sin(ang) + zp*cos(ang);
  158. wave_1_per_point15=yq=yp;
  159. wave_1_per_point16=zq=xp*cos(ang) - zp*sin(ang);
  160. wave_1_per_point17=
  161. wave_1_per_point18=r1=0.1;g1=0.3;b1=1;
  162. wave_1_per_point19=r2=1.0;g2=0.1;b2=0.5;
  163. wave_1_per_point20=fade=xq*0.5 + 0.5;
  164. wave_1_per_point21=r=r1*fade + r2*(1-fade);
  165. wave_1_per_point22=g=g1*fade + g2*(1-fade);
  166. wave_1_per_point23=b=b1*fade + b2*(1-fade);
  167. wave_1_per_point24=
  168. wave_1_per_point25=//rotation;
  169. wave_1_per_point26=ang=time*0.1;
  170. wave_1_per_point27=xp=xq*sin(ang) + zq*cos(ang);
  171. wave_1_per_point28=yp=yq;
  172. wave_1_per_point29=zp=xq*cos(ang) - zq*sin(ang);
  173. wave_1_per_point30=
  174. wave_1_per_point31=ang=time*0.17;
  175. wave_1_per_point32=xq=xp;
  176. wave_1_per_point33=yq=yp*sin(ang) + zp*cos(ang);
  177. wave_1_per_point34=zq=yp*cos(ang) - zp*sin(ang);
  178. wave_1_per_point35=
  179. wave_1_per_point36=
  180. wave_1_per_point37=//push into viewspace
  181. wave_1_per_point38=zq=zq+3.1;
  182. wave_1_per_point39=
  183. wave_1_per_point40=
  184. wave_1_per_point41=//project into screenspace
  185. wave_1_per_point42=xs=xq/zq;
  186. wave_1_per_point43=ys=yq/zq;
  187. wave_1_per_point44=
  188. wave_1_per_point45=
  189. wave_1_per_point46=x=xs+0.5;
  190. wave_1_per_point47=y=ys*1.3+0.5;
  191. wave_1_per_point48=
  192. wave_1_per_point49=wave=sin(n*8000)*sin(n*690)*sin(n*17000)*0.5+0.5;
  193. wave_1_per_point50=
  194. wave_1_per_point51=a=sample*wave*0.4;
  195. wave_1_per_point52=
  196. wave_1_per_point53=
  197. wavecode_2_enabled=1
  198. wavecode_2_samples=512
  199. wavecode_2_sep=0
  200. wavecode_2_bSpectrum=0
  201. wavecode_2_bUseDots=0
  202. wavecode_2_bDrawThick=1
  203. wavecode_2_bAdditive=1
  204. wavecode_2_scaling=1.000000
  205. wavecode_2_smoothing=0.500000
  206. wavecode_2_r=1.000000
  207. wavecode_2_g=1.000000
  208. wavecode_2_b=1.000000
  209. wavecode_2_a=1.000000
  210. wave_2_per_point1=n=sample*0.03+time*0.01+2.1;
  211. wave_2_per_point2=
  212. wave_2_per_point3=flip=flip+1;
  213. wave_2_per_point4=flip=flip*below(flip,2);
  214. wave_2_per_point5=
  215. wave_2_per_point6=phase=sin(n*3)*sin(n*7.9)*sin(n*16.7)*sin(n*63.5)*6;
  216. wave_2_per_point7=
  217. wave_2_per_point8=xp=sin(n+phase);
  218. wave_2_per_point9=yp=cos(n+phase);
  219. wave_2_per_point10=zp=0;
  220. wave_2_per_point11=
  221. wave_2_per_point12=//rotate on y during draw
  222. wave_2_per_point13=ang=n*2+phase;
  223. wave_2_per_point14=xq=xp*sin(ang) + zp*cos(ang);
  224. wave_2_per_point15=yq=yp;
  225. wave_2_per_point16=zq=xp*cos(ang) - zp*sin(ang);
  226. wave_2_per_point17=
  227. wave_2_per_point18=r1=0.1;g1=0.3;b1=1;
  228. wave_2_per_point19=r2=1.0;g2=0.1;b2=0.5;
  229. wave_2_per_point20=fade=xq*0.5 + 0.5;
  230. wave_2_per_point21=r=r1*fade + r2*(1-fade);
  231. wave_2_per_point22=g=g1*fade + g2*(1-fade);
  232. wave_2_per_point23=b=b1*fade + b2*(1-fade);
  233. wave_2_per_point24=
  234. wave_2_per_point25=//rotation;
  235. wave_2_per_point26=ang=time*0.1;
  236. wave_2_per_point27=xp=xq*sin(ang) + zq*cos(ang);
  237. wave_2_per_point28=yp=yq;
  238. wave_2_per_point29=zp=xq*cos(ang) - zq*sin(ang);
  239. wave_2_per_point30=
  240. wave_2_per_point31=ang=time*0.17;
  241. wave_2_per_point32=xq=xp;
  242. wave_2_per_point33=yq=yp*sin(ang) + zp*cos(ang);
  243. wave_2_per_point34=zq=yp*cos(ang) - zp*sin(ang);
  244. wave_2_per_point35=
  245. wave_2_per_point36=
  246. wave_2_per_point37=//push into viewspace
  247. wave_2_per_point38=zq=zq+3.1;
  248. wave_2_per_point39=
  249. wave_2_per_point40=
  250. wave_2_per_point41=//project into screenspace
  251. wave_2_per_point42=xs=xq/zq;
  252. wave_2_per_point43=ys=yq/zq;
  253. wave_2_per_point44=
  254. wave_2_per_point45=
  255. wave_2_per_point46=x=xs+0.5;
  256. wave_2_per_point47=y=ys*1.3+0.5;
  257. wave_2_per_point48=
  258. wave_2_per_point49=wave=sin(n*8000)*sin(n*690)*sin(n*17000)*0.5+0.5;
  259. wave_2_per_point50=
  260. wave_2_per_point51=a=sample*wave*0.4;
  261. wave_2_per_point52=
  262. wave_2_per_point53=
  263. wavecode_3_enabled=1
  264. wavecode_3_samples=512
  265. wavecode_3_sep=0
  266. wavecode_3_bSpectrum=0
  267. wavecode_3_bUseDots=0
  268. wavecode_3_bDrawThick=1
  269. wavecode_3_bAdditive=1
  270. wavecode_3_scaling=1.000000
  271. wavecode_3_smoothing=0.500000
  272. wavecode_3_r=1.000000
  273. wavecode_3_g=1.000000
  274. wavecode_3_b=1.000000
  275. wavecode_3_a=1.000000
  276. wave_3_per_point1=n=sample*0.03+time*0.01+4.2;
  277. wave_3_per_point2=
  278. wave_3_per_point3=flip=flip+1;
  279. wave_3_per_point4=flip=flip*below(flip,2);
  280. wave_3_per_point5=
  281. wave_3_per_point6=phase=sin(n*3)*sin(n*7.9)*sin(n*16.7)*sin(n*63.5)*6;
  282. wave_3_per_point7=
  283. wave_3_per_point8=xp=sin(n+phase);
  284. wave_3_per_point9=yp=cos(n+phase);
  285. wave_3_per_point10=zp=0;
  286. wave_3_per_point11=
  287. wave_3_per_point12=//rotate on y during draw
  288. wave_3_per_point13=ang=n*2+phase;
  289. wave_3_per_point14=xq=xp*sin(ang) + zp*cos(ang);
  290. wave_3_per_point15=yq=yp;
  291. wave_3_per_point16=zq=xp*cos(ang) - zp*sin(ang);
  292. wave_3_per_point17=
  293. wave_3_per_point18=r1=0.1;g1=0.3;b1=1;
  294. wave_3_per_point19=r2=1.0;g2=0.1;b2=0.5;
  295. wave_3_per_point20=fade=xq*0.5 + 0.5;
  296. wave_3_per_point21=r=r1*fade + r2*(1-fade);
  297. wave_3_per_point22=g=g1*fade + g2*(1-fade);
  298. wave_3_per_point23=b=b1*fade + b2*(1-fade);
  299. wave_3_per_point24=
  300. wave_3_per_point25=//rotation;
  301. wave_3_per_point26=ang=time*0.1;
  302. wave_3_per_point27=xp=xq*sin(ang) + zq*cos(ang);
  303. wave_3_per_point28=yp=yq;
  304. wave_3_per_point29=zp=xq*cos(ang) - zq*sin(ang);
  305. wave_3_per_point30=
  306. wave_3_per_point31=ang=time*0.17;
  307. wave_3_per_point32=xq=xp;
  308. wave_3_per_point33=yq=yp*sin(ang) + zp*cos(ang);
  309. wave_3_per_point34=zq=yp*cos(ang) - zp*sin(ang);
  310. wave_3_per_point35=
  311. wave_3_per_point36=
  312. wave_3_per_point37=//push into viewspace
  313. wave_3_per_point38=zq=zq+3.1;
  314. wave_3_per_point39=
  315. wave_3_per_point40=
  316. wave_3_per_point41=//project into screenspace
  317. wave_3_per_point42=xs=xq/zq;
  318. wave_3_per_point43=ys=yq/zq;
  319. wave_3_per_point44=
  320. wave_3_per_point45=
  321. wave_3_per_point46=x=xs+0.5;
  322. wave_3_per_point47=y=ys*1.3+0.5;
  323. wave_3_per_point48=
  324. wave_3_per_point49=wave=sin(n*8000)*sin(n*690)*sin(n*17000)*0.5+0.5;
  325. wave_3_per_point50=
  326. wave_3_per_point51=a=sample*wave*0.4;
  327. wave_3_per_point52=
  328. wave_3_per_point53=
  329. shapecode_0_enabled=1
  330. shapecode_0_sides=15
  331. shapecode_0_additive=1
  332. shapecode_0_thickOutline=0
  333. shapecode_0_textured=0
  334. shapecode_0_x=0.500000
  335. shapecode_0_y=0.500000
  336. shapecode_0_rad=0.134785
  337. shapecode_0_ang=0.000000
  338. shapecode_0_tex_ang=0.000000
  339. shapecode_0_tex_zoom=1.628347
  340. shapecode_0_r=0.300000
  341. shapecode_0_g=0.800000
  342. shapecode_0_b=1.000000
  343. shapecode_0_a=0.080000
  344. shapecode_0_r2=0.000000
  345. shapecode_0_g2=0.500000
  346. shapecode_0_b2=1.000000
  347. shapecode_0_a2=0.000000
  348. shapecode_0_border_r=1.000000
  349. shapecode_0_border_g=1.000000
  350. shapecode_0_border_b=1.000000
  351. shapecode_0_border_a=0.000000
  352. shapecode_1_enabled=1
  353. shapecode_1_sides=11
  354. shapecode_1_additive=1
  355. shapecode_1_thickOutline=0
  356. shapecode_1_textured=0
  357. shapecode_1_x=0.500000
  358. shapecode_1_y=0.500000
  359. shapecode_1_rad=0.102010
  360. shapecode_1_ang=0.000000
  361. shapecode_1_tex_ang=0.000000
  362. shapecode_1_tex_zoom=1.000000
  363. shapecode_1_r=0.300000
  364. shapecode_1_g=0.600000
  365. shapecode_1_b=1.000000
  366. shapecode_1_a=0.380000
  367. shapecode_1_r2=0.000000
  368. shapecode_1_g2=0.000000
  369. shapecode_1_b2=0.000000
  370. shapecode_1_a2=0.000000
  371. shapecode_1_border_r=1.000000
  372. shapecode_1_border_g=1.000000
  373. shapecode_1_border_b=1.000000
  374. shapecode_1_border_a=0.000000
  375. shapecode_2_enabled=1
  376. shapecode_2_sides=10
  377. shapecode_2_additive=1
  378. shapecode_2_thickOutline=0
  379. shapecode_2_textured=0
  380. shapecode_2_x=0.500000
  381. shapecode_2_y=0.500000
  382. shapecode_2_rad=0.947610
  383. shapecode_2_ang=0.000000
  384. shapecode_2_tex_ang=0.000000
  385. shapecode_2_tex_zoom=1.000000
  386. shapecode_2_r=0.500000
  387. shapecode_2_g=0.200000
  388. shapecode_2_b=0.800000
  389. shapecode_2_a=1.000000
  390. shapecode_2_r2=0.000000
  391. shapecode_2_g2=0.000000
  392. shapecode_2_b2=0.000000
  393. shapecode_2_a2=0.000000
  394. shapecode_2_border_r=1.000000
  395. shapecode_2_border_g=1.000000
  396. shapecode_2_border_b=1.000000
  397. shapecode_2_border_a=0.000000
  398. shape_2_per_frame1=a=mid_att*mid_att*mid*0.002
  399. shapecode_3_enabled=1
  400. shapecode_3_sides=3
  401. shapecode_3_additive=0
  402. shapecode_3_thickOutline=0
  403. shapecode_3_textured=0
  404. shapecode_3_x=0.500000
  405. shapecode_3_y=0.500000
  406. shapecode_3_rad=0.100000
  407. shapecode_3_ang=0.000000
  408. shapecode_3_tex_ang=0.000000
  409. shapecode_3_tex_zoom=1.000000
  410. shapecode_3_r=1.000000
  411. shapecode_3_g=0.200000
  412. shapecode_3_b=0.000000
  413. shapecode_3_a=1.000000
  414. shapecode_3_r2=0.000000
  415. shapecode_3_g2=0.000000
  416. shapecode_3_b2=0.000000
  417. shapecode_3_a2=0.000000
  418. shapecode_3_border_r=1.000000
  419. shapecode_3_border_g=1.000000
  420. shapecode_3_border_b=1.000000
  421. shapecode_3_border_a=0.000000
  422. shape_3_per_frame1=ang=time*0.1;
  423. shape_3_per_frame2=a=mid*mid_att;
  424. shape_3_per_frame3=a=min(a,1);
  425. shape_3_per_frame4=a=1-a*0.4 * above(treb,0.9)
  426. per_frame_init_1=mv_x=64;mv_y=48;
  427. per_frame_init_2=nut=0;
  428. per_frame_init_3=stp=0;stq=0;
  429. per_frame_init_4=rtp=0;rtq=0;
  430. per_frame_init_5=wvr=0;
  431. per_frame_init_6=decay=0;
  432. per_frame_init_7=dcsp=0
  433. per_frame_init_8=
  434. per_frame_1=vol=(bass_att+mid_att+treb_att)*0.29;
  435. per_frame_2=vol=min(vol,1);
  436. per_frame_3=
  437. per_frame_4=decay=0.75 + vol*0.20;
  438. per_frame_5=decay=0.98;
  439. per_frame_6=zoom=1.0025;
  440. per_frame_7=
  441. per_frame_8=q8=vol;
  442. per_frame_9=vol=vol*vol;
  443. per_frame_10=
  444. per_frame_11=
  445. per_frame_12=
  446. per_frame_13=
  447. per_pixel_1=bb=1-rad*3;
  448. per_pixel_2=bb=max(bb,0);
  449. per_pixel_3=bb=bb*bb;
  450. per_pixel_4=zoom=zoom+bb*0.1*q8
  451.